
Pixel Pew Pew

like PowerWash Simulator but you use digital fireballs to try to erase a computer virus that reacts and grows!
- teal = virus.
- orange = fire.
- black = walls that block the spread of virus but also block fire.
- % amount infected is shown at top of screen.
Description:
you and your friends can shoot digital fireballs to clean up an invasive digital plant virus from memory! this is a family-friendly co-op PvE shooter meets PowerWash Simulator and Conway's game of life, with emergent chaos and Minecraft-like graphics of pseudo-3D. multiplayer or single-player.
Notable Features:
you can set a custom name and colour for yourself:

lobby ID = what you and your friends enter to join the same game:
(hit the "Join lobby" button after you enter the lobby ID)
click the "..." button to access more settings and info:

to reset POV angle, customize map, use mystery settings, send feedback, and more:

Extra Notes:
if you encounter P2P connection issues, try refreshing the page and using a new lobby code.
if there's interest, i might look into things like a less blocky environment layout, lasers, prox chat, taller walls for streamer POVs, and multiple virus types.
i'm trying to get back into making games as a solo indie game dev, so constructive feedback is appreciated (there's a feedback button built into the game settings popup), and if you enjoy this game, please consider donating!

Credits:
- thanks to Joyce, Kevin, and Kynton for doing the initial playtest!
- music and sound effects made by me Howard Chiam :) with Chrome Music Lab Song-Maker
- catdad/canvas-confetti (Kiril Vatev): 2020 ISC License
- amark/gun (Mark Nadal): 2015 Zlib/MIT/Apache 2.0 License
- argyleink/open-props (Adam Argyle): 2021 MIT License
- metafizzy/zdog (David DeSandro): MIT License
- jaames/zfont (James Daniel): 2019 MIT License
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Howard Chiam |
| Genre | Simulation |
| Tags | 3D, Co-op, Multiplayer, No AI, pve, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Touchscreen, Smartphone |
| Multiplayer | Ad-hoc networked multiplayer |




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